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Apex Line

SPEED 0 mph LAT 0.00 g DIST 0 m TIME 0 BEST 0

Pick a real hypercar and drive it. Its power, kerb weight, top speed and 0–60 are the physics — grip is a budget, and grip you spend cornering is not there for braking. Reach a checkpoint to buy more time; the circuit tightens the longer you last.

Drag the stick: left and right steers, up is throttle and down is the brake — both analogue, so you can hold a part-throttle through a corner. The pads on the right do the same thing flat out. The car will not pull away on its own. Keyboard: / or A/D steer, throttle, or space brake. Three seconds on the grass and the run restarts. Tap the car name to switch cars.

Choose your hypercar